Monday, 29 December 2008

Is This Dead?

Ok...I would like to know if this is dead. I've checked this forum and the one on the Nexus for about 5 days with almost no updates. Trust me, if we are no longer interested in this, or are too busy, I wont be too sad to leave, seeing as I too have things I could be doing intstead. Come on, and be honest. I dont want people to "hang on" this project because they are worried about disappointing anyone. Trust me, Jumping ship right now seems like a damn good idea to me if thhis is going to be our level of progress from now on. I'd just as soon save all this space on my computer you know! I really really really like card games more than this, and have a much better time making those. While I cannot seem to make one people are able to play (seeing as interest in my area is all but nonexistent) i want to find a way to spread my games. I personally would frankly rather drop this project just to pick up one of those, simply because I can do that myself for the most part, and i dont need people to do things for me other than play it. So come on, have some respect and tell me if you actually want to continue so i can get on with things i may actually want to do. If everyone is still interested, then i'll stay, but otherwise, cya later...

Tuesday, 23 December 2008

Books, Stories, Lore

Things to be put into books, or just general lore...

Interiors (Other than those specifically mentioned)

So, here is where people should include their ideas, maybe some drawings whatever for the house interiors... remember you are going to be using the ayleid set, so get used to that! Blue lights only please... God forbid there be any red in this place! Also, this is where we shoul decide what the five districts mean... I know we have a Market and upper class living...perhaps a religious one?

Requests

Need meshes? Textures? for your part of the mod? Well post it here so the group can check it out and then help you out...I am going to "magically" predict that custom meshes are going to be largely in demand. And then I will say that I am not the best at modeling whatsoever...detail i not my specialty indeed. But I can make a mean set of spiral stairs!!!

5 Islands In and Out

If you volunteered to take one of the 5 external islands, this is the place to talk about yours! For instance, I am doing the mages guild/Alsiae library, therefore I see it as a nice domed room like the orrerry, stretching down into the ground, book shelves everywhere.

Palace Interior

Yes, this gets its own special category simply because it is so damn massive...

Urban Exterior

House faces, ledge placement, towers, palace exterior, things like this...Jack should live here generally...

Landscape/Forest

Ok guys, this is where to post info about anything ground texture, LOD, tree, rock, plant, etc should go. Please DO NOT put urban placement here, that is different

Modes Of Transportation

We need to come up with some pretty new ideas for ways to get around this place...
Sure, there are always those mysterious and unexplainable teleporters, but seriously, those are flat out boring.We need some new way to get around this place other than those. I was briefly experimenting with push-pull technology (lol) (aka the scripting function pushactor away) trying to see if in theory one could blast the player into the air, and then whilst in the air, pull him toward another target in order to be able to kind of do an air current kind of thing. the issue is: the player goes into ragdoll mode, and the player cant steer at all like jumping.

I wish we had an animated lift!!!

Monday, 22 December 2008

QUEST LISTS

I just put this in so I can write up all the quests so far in the mod.

QUEST:

The beggars in (the city) have paid a heap of unfair taxes and they want your help getting their money back. Talk with one of them to be directed to (boss beggar) who is organizing this operation. He says one of the officials have been keeping the tax money for himself to fund his gambling addiction. He directs you to the officials mansion, and tells you that one of the house servants will leave the door unlocked at midnight. If the information is correct the official has a vault hidden behind a painting where the money would be. Go to the mansion at midnight, sneak up to the officials room, open the painting and collect the money. As you collect the money the official wakes up and initiates conversation with you. He sais "your after his tax money aren't you" and demands you tell him the name of the person who set you up to this.
Your given choices are now-

GOOD- refuse to name the beggars and keep the money, running away to give it to the beggar. Your reward is a skill book and future allies but you get a bounty on your head. 2 FAME

SLIGHTLY GOOD- refuse to name the beggars and keep the money, killing the official and returning the money to the beggars. Your reward is a skill book. 1 FAME

BAD- Tell him the beggars set you up to this and turn them in. Your reward is a fat sum of money. 1 INFAMY 

REALLY BAD- Tell him the beggars set you up, receive your reward, kill the official, loot his house and keep the money. You get a bounty on your head. 2 INFAMY


quest:


(INSERT QUEST NAME)

All the plants in the orchard have died because of a blunder on a servants behalf.

You need to collect new seeds

Firstly this should be an important quest with a time-limit, if you fail to complete it in a week people start dieing of starvation.
To get the seeds, you must journey to one of the tropical islands via a boat (somewhere)

Go to the tropical island and collect (a lot of) seeds from varous trees and bushes as well as some food so the people can eat in the meantime.

Take them back to the city (several trips if you can't carry it all) and give them to the orchard.
Money reward for your troubles.

FOLLOW UP QUEST.

The boss of the orchard instructs you too punish the worker accused of letting the plants die. Go to his house to find him dead on the floor with a dagger in his chest.

Ask around for anyone who recognizes the dagger to be directed to a weapon smith. The smith tells you he sold that dagger to a man in a red cloak and advises you too check the cloak seller. 

Go to the cloak seller to be given a list of all the people who have ever bought a red cloak at the shop. Luckily red cloaks aren't in season and never have been so the list isn't long.

Investigate and interrogate all members of the list, crossing them off as you go until you reach one particular name, the name of the dead man. Go to his house to find he is indeed wearing a red cloak. 

Ask any neighbor (at any time during the investigation) to be told they did see a man in a red cloak enter the dead mans house just before the screams were heard.

From all the clues the player can probably guess the man committed suicide rather than face punishment, head back to the boss of the orchard.

you can tell the boss two things-

1. The man was killed by a man in a red cloak.

OR

2. The man committed suicide

A reward of money follows.


QUEST:

The Inhabitants of (residential district) are getting annoyed at the slipperiness of the ice and need an answer to their problem.
Talk to (someone) at (somewhere) to learn what is needed. (someone) tells you the people can't get a grip on the ice and keep sliding around and falling over, they are getting fed up with this.

He says that a shoemaker somewhere can probably be persuaded to make shoes with traction on them, and directs you too the (????) district. Asking around your eventually directed to the shoemaker, who tells you he can make the shoes but needs lots of some sort of spike for them to work. He says Icicles will probably suffice and tells you that you can find them in any cave.

Go to a cave and look around eventually you will find icicles (Garridians tears mesh?) and bring them back to the shoemaker.
He takes the icicles and (20 gold?) and makes you a pair of shoes with spikes on the bottom. He says if you bring him any 5 icicles he will make another pair of boots.

Then go find a resident and you can sell them the boots for (30 gold?) and make a profit. Now if you find any icicles on your journeys you can give them to the shoemaker with some money and he will make you some boots, then sell them for profit to a resident.


QUEST:

This is the one I made for Keylek.

Make a crescent shaped island somewhere. 

If you can put an island in the middle of it, I have a quest.

A town on the creasent speaks of a myth, that sais there is an island in the middle of the creasant were a lost people live. But its always misty there (you can do this in the c.s) so no one knows whether its true or not.

Normally the locals would swim over there to see whether it is true or not, but a massive slaughterfish has taken up residence in the water.

The locals want you to kill this giant slaughter fish and find out whether anyone survives on the island.

Dive into the water, kill the slaughter fish (put an enchanted ring on the corpse as a reward) and find the island and its people.

Then guide the people back to the other village to finish the quest.

One of the villages tell you that he dropped his ring in the water and he thinks the slaughtet fish may have eaten it. If you have the ring you can either give it to him for a reward of gold or keep it for yourself.
If you don't have the ring you can dive down and get it.

Once you've decided the quest finishes.



Cool

Ok so I'm generally not all that used to blogs, but I'm sure I'll adjust eventually....and there arent any particular rules are there? Like no double posting and things like that? (obviously bad talking in general is out of the question) Everyone should thank Matt for all this, and I especially Like the links to the other thread too, very clever!
David