Monday, 22 December 2008

QUEST LISTS

I just put this in so I can write up all the quests so far in the mod.

QUEST:

The beggars in (the city) have paid a heap of unfair taxes and they want your help getting their money back. Talk with one of them to be directed to (boss beggar) who is organizing this operation. He says one of the officials have been keeping the tax money for himself to fund his gambling addiction. He directs you to the officials mansion, and tells you that one of the house servants will leave the door unlocked at midnight. If the information is correct the official has a vault hidden behind a painting where the money would be. Go to the mansion at midnight, sneak up to the officials room, open the painting and collect the money. As you collect the money the official wakes up and initiates conversation with you. He sais "your after his tax money aren't you" and demands you tell him the name of the person who set you up to this.
Your given choices are now-

GOOD- refuse to name the beggars and keep the money, running away to give it to the beggar. Your reward is a skill book and future allies but you get a bounty on your head. 2 FAME

SLIGHTLY GOOD- refuse to name the beggars and keep the money, killing the official and returning the money to the beggars. Your reward is a skill book. 1 FAME

BAD- Tell him the beggars set you up to this and turn them in. Your reward is a fat sum of money. 1 INFAMY 

REALLY BAD- Tell him the beggars set you up, receive your reward, kill the official, loot his house and keep the money. You get a bounty on your head. 2 INFAMY


quest:


(INSERT QUEST NAME)

All the plants in the orchard have died because of a blunder on a servants behalf.

You need to collect new seeds

Firstly this should be an important quest with a time-limit, if you fail to complete it in a week people start dieing of starvation.
To get the seeds, you must journey to one of the tropical islands via a boat (somewhere)

Go to the tropical island and collect (a lot of) seeds from varous trees and bushes as well as some food so the people can eat in the meantime.

Take them back to the city (several trips if you can't carry it all) and give them to the orchard.
Money reward for your troubles.

FOLLOW UP QUEST.

The boss of the orchard instructs you too punish the worker accused of letting the plants die. Go to his house to find him dead on the floor with a dagger in his chest.

Ask around for anyone who recognizes the dagger to be directed to a weapon smith. The smith tells you he sold that dagger to a man in a red cloak and advises you too check the cloak seller. 

Go to the cloak seller to be given a list of all the people who have ever bought a red cloak at the shop. Luckily red cloaks aren't in season and never have been so the list isn't long.

Investigate and interrogate all members of the list, crossing them off as you go until you reach one particular name, the name of the dead man. Go to his house to find he is indeed wearing a red cloak. 

Ask any neighbor (at any time during the investigation) to be told they did see a man in a red cloak enter the dead mans house just before the screams were heard.

From all the clues the player can probably guess the man committed suicide rather than face punishment, head back to the boss of the orchard.

you can tell the boss two things-

1. The man was killed by a man in a red cloak.

OR

2. The man committed suicide

A reward of money follows.


QUEST:

The Inhabitants of (residential district) are getting annoyed at the slipperiness of the ice and need an answer to their problem.
Talk to (someone) at (somewhere) to learn what is needed. (someone) tells you the people can't get a grip on the ice and keep sliding around and falling over, they are getting fed up with this.

He says that a shoemaker somewhere can probably be persuaded to make shoes with traction on them, and directs you too the (????) district. Asking around your eventually directed to the shoemaker, who tells you he can make the shoes but needs lots of some sort of spike for them to work. He says Icicles will probably suffice and tells you that you can find them in any cave.

Go to a cave and look around eventually you will find icicles (Garridians tears mesh?) and bring them back to the shoemaker.
He takes the icicles and (20 gold?) and makes you a pair of shoes with spikes on the bottom. He says if you bring him any 5 icicles he will make another pair of boots.

Then go find a resident and you can sell them the boots for (30 gold?) and make a profit. Now if you find any icicles on your journeys you can give them to the shoemaker with some money and he will make you some boots, then sell them for profit to a resident.


QUEST:

This is the one I made for Keylek.

Make a crescent shaped island somewhere. 

If you can put an island in the middle of it, I have a quest.

A town on the creasent speaks of a myth, that sais there is an island in the middle of the creasant were a lost people live. But its always misty there (you can do this in the c.s) so no one knows whether its true or not.

Normally the locals would swim over there to see whether it is true or not, but a massive slaughterfish has taken up residence in the water.

The locals want you to kill this giant slaughter fish and find out whether anyone survives on the island.

Dive into the water, kill the slaughter fish (put an enchanted ring on the corpse as a reward) and find the island and its people.

Then guide the people back to the other village to finish the quest.

One of the villages tell you that he dropped his ring in the water and he thinks the slaughtet fish may have eaten it. If you have the ring you can either give it to him for a reward of gold or keep it for yourself.
If you don't have the ring you can dive down and get it.

Once you've decided the quest finishes.



6 comments:

David_R said...

Ok these are all very good...but didnt we say that a bunch ofthem were not really adhesive to the actual situation on the island? I suggest you think of some ideas for the things that we already know we have, like a disconnected fighters and mages guild (quest to restablish a connection perhaps) and that REALLY big mine system that the island has to extract the Caelerrum ore from, a metal that if shaped by a proper smith can give total protection to the wearer from frost. that kind of thing...we dont need trivial things like slippery ice shoes really...the orchard one would have been good, IF this wasnt a glacier and you could grow food in the first place! Since the people DONT EAT anymore and havent for hundreds of years, it would be a more realistic quest to have the player need to find a suitable place to build their own garden and grow their own plants there to feed THEMSELVES. And we need to change the taxes one because right now it is sounding exactly like two other quests. This is a big city,lots of people who need different things, they ar a strange people so you REALLY NEED to take their customs into consideration when you make up these quests because we have the framework that we want, all we need to do is fill it in with other things. Believe me, I dont like shooting down ideas at all, but really, you have to understand that we need to keep to the rules:
They are adjusted to the change
They do not eat
They do not sleep
They pray a LOT
The poor are severely mistreated
They all wish things were better
They have a thriving economy
They have all sorts of unique items.

I think that all of this is MORE THAN ENOUGH to expand upon with enough imagination while still paying attention to the guidlines surrounding the main story.

Leo said...

Sure, taken into consideration

Leo said...

QUEST:

Go to the peasents church after hearing that their old priest has died, to see if you can lend a hand.

Talk to (someone) to learn that the nobles are outright refusing them a new priest and the peasents are scared that they will go to (hell??) if their sermon can't be completeted.

Apparently the old priest had memorised the sacred text and rituals that must be done, and no one else knows how to do it.

The peasents want you to sneak into the grand library and steal the (spiritual tome??) so they can copy out what must be done in the sermon.

Break into the library (a massive aylied hall filled with (fake) books) and locate the (spiritual tome).

Return the book to the peasents who will copy it out onto paper. They ask you to return it, so they may avoid the wrath of the nobles.

Return the book and head back to the peasents for a reward.

Your reward is "spiritual healing" at the church at any time (its actually just a temporary stat boost like those you can get at an imperial church)

David_R said...

Another quest: The people in the religious district (generally the poor people) are mad that the rich people are controlling the unique metal trade, so they want you to go steal a shipment of it for them. They show you a tunnel, and you can use it to either give them the shipment, or keep it yourself. If you keep it for yourself...they lock the passage from you and a shaman (poor priest guy) temporarily curses you for your betrayal.You give it to them, and you can go back through any time you like, and search the mines for as much of the metal as you can possibly find.

Leo said...

The metal could be used for the construction of a new armor (like in the shivering isles)

David_R said...

yeah, we already said that...gosh...why is everyone so seemingly uniformed...its not like ppl can miss a conversation or anything, seeing as everything is PUBLISHED and able to be read with a few clicks of the mouse, idk why people have all these questions about things already stated.